Featured game
Wordica Hrv
Dnevna slagalica riječi na hrvatskom. Pogodi ciljnu riječ u nekoliko poteza.
50+ years of intense gaming experience, dreaming about games, and creating games.
Playing all kinds of games: video games (on all gaming platforms), board games, tabletop games, card games, dice games, puzzle games, word games, quiz games, social games, psychological games, political games, games of avoiding responsibility, power games, drinking games, meta games, games about listing games…
50+ years of intense gaming experience, dreaming about games, and creating games.
Playing all kinds of games: video games (on all gaming platforms), board games, tabletop games, card games, dice games, puzzle games, word games, quiz games, social games, psychological games, political games, games of avoiding responsibility, power games, drinking games, meta games, games about listing games…
Play is one of the fundamental human activities. Through play we learn and grow. Play offers us relaxation and entertainment, and the tasks we perform alongside it we tackle more easily and with greater joy. Games entertain and shape us.
So why do we play so little?
This is the mission: to play, create games, and show how powerful a medium games are, how potent an art form, and how necessary a daily activity.
I play games, I create games, and I write about games.
Games are the medium of the future, TedX Zagreb, 2025.
Perkatonic games are short and dynamic browser games created for Perkatonic magazine. Each game is designed to last just a few minutes, yet deliver a complete and satisfying experience. Perkatonic games beat with a daily rhythm — every morning they bring a new challenge whose completion is the ideal way to start the day.
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Gamification / Turning content into games
Gamification is harnessing the power of games in otherwise non-playable contexts. By turning content into a game — or better yet, expanding it into the space of play — we give it freshness and excitement. We create new, entertaining content that draws from the subject we play with and turns it into an adventure.
Games are an artistic medium that, like any branch of culture, offers layers of interpretation and value.
On this phenomenon, a series of articles has been written (and is still being written, just as games are still being played) that reflects on games from the perspective of conveying ideas and experiences — primarily a personal journal that never ceases to marvel at how versatile and innovative games are.
ROLL THE DICE
A card game that promotes and inspires women's contributions to society.
Fierce Women is a card game in which each card represents a fearless woman from the past and present of civilization whose contribution has often not been adequately recognized.
The game contains artistic portraits and stories about significant contributions of women in the fields of culture, science, feminism, human rights, politics, and art.
Fierce Woman received the SozialMarie Award for Social Innovation.
A free print-and-play dice board game
Total plays: — / Wins: —
The best game I didn’t make. An extraordinarily imaginative Mobile Roguelike Metroidvanialike Dungeon Crawler Storydriven Card Game.
But… Unfinished.
If you want to see Crawlia finished, click the button to show your support. Nothing motivates more than the interest of people who love games.
tnx